TriPeaks Solitaire
Three overlapping peaks, 28 cards, one waste pile — and a chain bonus that pays more for every card you take without touching the deck.
About this game
TriPeaks Solitaire is the fastest patience game there is: no foundations, no building, no dragging. Twenty-eight cards are dealt into three overlapping pyramids, one card sits face up beside a twenty-three card deck, and every exposed card that is one rank higher or lower than that card can be taken with a single tap. Rank is all that matters — suits are irrelevant, so a red Six will happily take a black Five — and the Ace wraps in both directions, sitting next to the King as comfortably as it sits next to the Two. That wrap is what turns a dead board back into a live one more often than any other rule in patience. What makes TriPeaks worth replaying is the chain. Cards played back to back without turning the deck score an escalating bonus: the first card of a run is worth ten points, the second twenty, the third thirty, and a seven-card run is worth two hundred and eighty on its own. So the game is not really about finding a legal move, it is about the order you take them in — spend a Nine now and you may break the run that a second Nine two columns over would have carried. Turning a card from the deck is always allowed and never costs points, but it resets the chain to zero, and that is the real price. Clearing a peak's tip card pays a hundred and fifty, emptying all three pays five hundred more. Play the classic deal with the upper rows face down, or switch to the open deal where every card is visible and the chains become a planning puzzle rather than a gamble. Unlimited undo restores the board, the score and the chain counter exactly, so an experiment never costs a run.
Controls
Tap or click an exposed card to play it onto the waste. Tap the deck to turn a new card.
Keyboard
- Arrow keys move between exposed cards, Enter or Space plays the focused one.
- D deal, U undo, N new game.
How to play
Take any exposed peak card whose rank is one higher or one lower than the face-up waste card — suit never matters.
What you can take
- Rank wraps, so an Ace takes a King or a Two, and a King or Two takes an Ace.
- A peak card is exposed only once both cards covering it are gone.
- Tap the deck when stuck: it always works while cards remain, but it resets your chain.
Chain scoring
- The first card played without turning the deck scores 10, the second 20, the third 30 — the nth card scores 10 x n.
- Clearing a peak's tip adds 150, clearing all 28 cards adds 500.
- Clear every peak card to win.
Details
- Category
- Card Games
- Platform
- Web browser
- Rules
- Full rules
- Price
- Free
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