All games
90 games you can play right now.
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Featured
Daily Word
Guess the secret five-letter word in six tries. One fresh puzzle every day — come back to keep your streak alive.
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Featured
Solitaire Classic
The timeless one-player card game — build all four suits from Ace to King and clear the table.
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Neon Snake
Guide the glowing snake, gobble orbs, and grow as long as you can without crashing.
Arcade -
Echo
Watch the pattern of light and sound, then repeat it back — one step longer every round.
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Stack
Time your tap to drop each moving block dead-centre and build the tallest tower you can before it slips away.
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Rally
The original bat-and-ball duel — slide your paddle, angle your returns, and beat the computer to seven.
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Bubble Shooter
Aim, bank shots off the walls and burst clusters of three or more. Climb a ladder of levels for stars, or chase a score against a descending wall.
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Block Blitz
Rotate and drop falling blocks to pack complete rows and clear them before the stack tops out.
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8-Ball Pool
Line up the perfect shot, chalk the cue, and clear your group before sinking the 8-ball to beat the computer.
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2048
Slide the numbered tiles, merge matching pairs, and chase the elusive 2048 tile — one more move never hurts.
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Spider Solitaire
Two packs, ten columns, eight suits to clear — the deep end of solitaire, in one, two or four suits.
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Orbit Rush
One button, three neon rings, and a spark that only ever hops inward. How greedy are you?
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Temple Expedition
Raid the overgrown temples of Angkor Wat — gather diamonds, shove ancient stones, and outwit the serpents.
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Brick Breaker
Bounce the neon ball, smash every brick, and don't let it slip past your paddle.
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Gem Match
Swap two touching gems to line up three or more, then watch the chain reactions cascade for bigger scores.
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Nonogram
Use the number clues to figure out which squares to fill and reveal the hidden picture — one new puzzle daily.
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Sudoku
The classic number puzzle, now with a daily challenge — fill the grid so every row, column and box holds one to nine.
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Circuit Trace
Draw one unbroken line that reaches every numbered node in order — and fills every last cell.
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Jigsaw Puzzle
Drag the scattered pieces into place to rebuild the picture — pick 12, 35, or 70 pieces to match your mood.
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Word Search
Hunt hidden words in a letter grid — across, down, and diagonally, forwards or back — against the clock.
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FreeCell
Every card face up from the start — the solitaire that is pure planning, with almost no unwinnable deals.
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Deep Salvage
Strip a derelict star-freighter deck by deck — but only the credits you carry back to the airlock are ever yours.
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Memory Match
Flip the neon cards, remember the pairs, and clear the board in as few moves as you can.
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Hangman
Guess the hidden word one letter at a time — six wrong guesses and the round is over.
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Minesweeper
The logic classic, now with a daily challenge — clear the grid without hitting a mine, guided only by the numbers.
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Mahjong Solitaire
Clear the turtle by matching free tiles in pairs — 144 tiles, five layers, always solvable.
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Word Storm
Type the falling words to blast them out of the sky before they land — a typing test disguised as an arcade game.
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Kingsroad
Hold a winding medieval road for twelve waves — every map is proved beatable before you see it.
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Core Defender
Defend a CPU core from corrupted data packets — your firewall towers are the maze.
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Maze Muncher
Clear every dot from the neon maze while four chasers hunt you down — grab a power pellet to turn the tables and eat them for escalating points.
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Connect Four
Drop your discs and be the first to line up four in a row against a computer that actually plans ahead.
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Reversi
Outflank the computer to flip its discs to your colour and own the most of the board when it fills.
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Checkers
Jump and crown your way to victory in classic draughts against a computer that hunts for every capture.
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Tic-Tac-Toe
The timeless 3-in-a-row duel — take on an AI that never loses, or dial it back to casual.
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Fleet Hunt
Hunt down the computer's hidden fleet grid by grid before it sinks yours — classic naval guesswork with a sharp AI.
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Chess
Play chess against a computer that really calculates — full rules, three difficulty levels, and a board that fits your phone.
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Helix Drop
Spin the tower, thread the falling ball through every gap, and dive as deep as you can without touching a red ring.
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Gomoku
Place stones on a 15x15 board and be the first to line up five in a row, against a computer that reads your threats.
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Yatzy
Roll five dice three times a turn, keep the ones you want, and fill fifteen scoring boxes before your opponent does.
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Color Dash
Hop a ball up through spinning four-colour rings, passing only through the arc that matches the colour you are right now.
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Dominoes
Match your tiles to the open ends of the train, empty your hand first, and be the first to a hundred points.
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Sky Hopper
Steer a bouncing hopper up an endless sky of drifting platforms, grab three stars to fire the updraft, and never look down.
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Backgammon
Race your fifteen checkers home and bear them off before the computer does — hit its blots, build primes and read the dice.
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Ludo
Race four tokens home around the cross before three computer rivals — roll sixes to break out, capture on contact, and finish on an exact count.
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Carrom
Flick the striker off your baseline to pocket your nine coins and cover the queen before the computer clears its own.
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Featured
Word Groups
Sort sixteen words into the four hidden groups of four that belong together. One fresh word puzzle every day.
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Snakes and Ladders
Roll one die and race two to four players up a ten by ten track: ladders carry you up, snakes drag you down, and only an exact roll finishes on 100.
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Letter Loop
Twelve letters around a square. Chain words together until every letter is used — one shared puzzle every day.
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Mancala
Sow seeds around a board of twelve pits, land your last seed in an empty pit to capture across from it, and fill your store to beat the computer.
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TriPeaks Solitaire
Three overlapping peaks, 28 cards, one waste pile — and a chain bonus that pays more for every card you take without touching the deck.
Card Games -
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Letter Hive
Seven letters in a honeycomb. Spell every word you can find, always using the centre letter. One fresh hive every day.
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Critical Mass — Chain Reaction
Drop orbs until a cell detonates into its neighbours and takes them over. One tap can flip half the board. Play a friend on one phone or by link.
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Word Weave
Trace every themed word hidden in a 6x8 letter grid, including the long spanner that names the theme. One new weave a day.
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Hearts
Duck the hearts, dodge the queen of spades, and finish with the lowest score after thirteen tricks against three computer players.
Card Games -
Pyramid Solitaire
Twenty-eight cards stacked seven rows deep — pair the uncovered ones that add to 13 and take the whole pyramid apart.
Card Games -
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Chess Puzzles
A new forced mate every day. Find the win in one, two or three moves — wrong moves are refused, so you have to actually see it.
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Turbo Rush
Throw a six-speed car down a pseudo-3D highway of banked corners and blind crests, slipstream past the field, clip every gate for more clock, and chase your ghost in the daily trial.
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Star Blaster
Hold the line against wave after wave of alien drones, chip your own shelter away shot by shot, and save the pulse for the moment the formation breaks.
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Drift Arena
Throw a top-down racer sideways through three circuits of tightening corners, catch the slide on the way out, and settle it over three laps against the computer or a friend on the same keyboard.
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Tank Duel
Turn-based artillery across ground you can blow apart: set the angle, judge the power, read the wind, and walk your shells onto the other tank before it walks its onto you.
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Summit Rider
Uphill physics driving over hills that are generated fresh every run: work the throttle so the nose stays down, set your attitude in the air, and go as far as the tank lets you.
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Arrow Escape
Tap an arrow and it flies off the board — if nothing stands in its way. Calm and endless, or switch to Drop, where the board falls and a wrong tap can strand you.
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Gridlock
Tap a car and it drives out — if the lane ahead is clear and the wall has a gap. Empty the lot, one car at a time.
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Unjam
Slide the wooden blocks aside and free the red one. Every puzzle carries a proven minimum — see how close you get.
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Ninefold
Drag three blocks at a time onto a nine-by-nine grid. Fill a row, a column or a square and it clears. Keep going as long as you can.
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Prism Sort
Pour the balls until every tube holds one colour. Each board carries a proven minimum, and tells you the fewest moves you can still finish in.
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Bridgework
Join the numbered islands into one network. Every board has exactly one answer and can be reasoned out in full — there is never a guess to make.
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Star Grid
Place one star in every row, column and colour, and never let two of them touch. Each grid is proved to have exactly one answer before you ever see it.
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Twos
Fill the grid with two symbols: never three alike in a line, an even split in every row and column, and the = and × signs obeyed.
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Daily Loop
Draw one closed loop along the grid lines so every numbered cell has exactly that many of its sides used. One answer, always reachable by logic.
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Daily Sums
The number crossword. Fill each run of squares with different digits that add up to its clue, and let the crossings do the rest.
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Number Rush
Sixty seconds of mental arithmetic. Everyone gets the same questions in the same order today, so the score actually means something.
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Pipes
Turn every pipe until the whole network lights up from one source. Each board carries a proven minimum, so there is always a best answer to chase.
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Slide Maze
Swipe and the block slides until it hits something. Collect all three gems, reach the exit, and every maze tells you the fewest moves that can do it.
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Tray Match
Tap tiles off a stack into a tray of seven. Three alike clear together — but fill all seven with no match and the board is over.
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Tile Order
Slide the numbered tiles back into order. On the small boards every route has been searched, so the number on screen is the true fewest moves — and matching it is a perfect run.
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Shikaku
Cut the grid into rectangles. Each one holds a single number, and that number is exactly how many squares the rectangle covers.
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Fast Lane
Five lanes, no corners, and traffic that never quite lets up. Pick your gap early, shave past for the bonus, and see how far you get before the road wins.
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Fairway — Mini Golf
Top-down mini golf, nine holes a day. Drag back from the ball, let go, and chase a par a solver already sank.
Arcade -
Depot — Crate Puzzle
Push every crate onto a pad in a warehouse where nothing can be pulled back. Then build a depot of your own — it only publishes once a solver has proved it.
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Melon Drop — Fruit Merge Puzzle
Drop fruit into a jar and two of a kind merge into the next one up. The jar fills faster than you think, and every seed deals the same fruit in the same order.
Arcade -
Inkfield — Territory Capture
Point where you want to go and your line follows. Get back to your own ground to claim everything it circled — and keep away from every line on the field, including your own.
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Daily Atlas — Country Deduction
One country a day, six guesses. Every guess answers with how far away it is and which way to go, so you can find it without already knowing where it is.
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Pinball — Neon Table
Launch the ball, work the flippers and keep it off the drain. Three balls, four bumpers and a drop-target bank that raises your multiplier.
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Spades
Bid the tricks you can take, then take exactly that many. Partnership Spades with nil, bags and a game to 500 against three computer players.
Card Games -
Gin Rummy
Build runs and sets, cut your deadwood to ten or less, and knock before the computer does — with gin, undercuts and lay-offs all in play. First to 100 wins.
Card Games -
Killer Sudoku
Sudoku with no given digits. The grid is carved into dashed cages, each labelled with the total of its squares, and every puzzle has exactly one answer.
Puzzle -
Dots and Boxes
Join two dots with a line. Close the fourth side of a box to claim it and go again. Play the computer or pass the phone to a friend.
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Golf Solitaire
Seven columns, thirty-five cards, one waste pile. Play front cards one rank up or down to clear the table. The Ace is low, and only about 46 deals in 100 can be cleared at all.
Card Games -
Word Ladder
Climb from one word to another by changing a single letter at a time. Every rung is a real word, and the game shows you the shortest ladder that exists.
Word