Arrow Escape
Tap an arrow and it flies off the board — if nothing stands in its way. Calm and endless, or switch to Drop, where the board falls and a wrong tap can strand you.
Daily challenge
0 day streakArrow Escape serves one puzzle a day, generated from the calendar date — so the board you play is the same board every other player gets. Solve it before the day is out to extend your streak. Your stats stay in this browser; there is nothing to sign up for.
Next puzzle in . See all daily challenges →
About this game
Arrow Escape is a tap-to-clear logic puzzle built around one rule you learn in a single move: an arrow leaves the board when the corridor between it and the edge it points at is empty. Tap a clear one and it launches, trailing light. Tap a blocked one and it lunges, recoils, and shows you exactly which arrow stopped it. Clear the whole board to finish the level. The boards are generated in reverse — every arrow is placed only where its own exit was already open — so each one is guaranteed solvable before you ever see it, and there is no such thing as a dead end. Removing an arrow can only ever open paths, never close them, which means you cannot strand yourself no matter what order you tap in. That is the quiet promise of the game: the only thing you can get wrong is misreading a corridor, and the only cost is a moment. Arrows come in four colours, and clearing two of the same colour in a row starts a chain that multiplies everything that follows, so the relaxing version and the high-scoring version are the same game played at different speeds. Levels grow from a five-square grid to a nine-square one as you go, and a fresh eight-square board arrives every day with a streak to keep. Play with one finger or one mouse button, on any screen, with nothing to install.
Controls
Tap or click an arrow to launch it. That is the whole control scheme — there is nothing to drag, aim or time.
- Hint highlights an arrow that can leave right now.
- New deals a fresh board; Daily switches to today's shared puzzle.
- Mode cycles Zen, then Daily, then Drop.
How to play
Every arrow points at one of the four edges. An arrow can leave only when every square between it and that edge is empty — tap it and it flies off.
Clearing the board
- If something is in the way the arrow recoils and the arrow blocking it flashes, so you can see what to clear first.
- Keep going until the board is empty.
- You cannot lose: any arrow that can legally leave is always safe to tap, in any order. That holds in Zen and in the Daily. Drop is the mode where it stops holding.
Chains
- Clearing two arrows of the same colour back to back starts a chain, and each further arrow in that chain is worth more, so look for runs of one colour rather than tapping the first thing you see.
Board shapes
- From level four the board stops being a square and takes a shape — a heart, a diamond, a cross, an arrow, a ring.
- Squares outside the shape hold no arrow and block nothing, so an arrow pointing across a gap flies straight over it.
Drop
- Drop is the one mode you can lose. After every launch the remaining arrows fall to the bottom of their column.
- That means clearing the wrong arrow can drop another one into a corridor and strand it, so here the order really does matter.
- You get three lives. Strand the board and you lose one and the level is dealt again.
- Every Drop board is checked by a solver before you see it, so a board that cannot be cleared is never dealt.
Details
- Category
- Puzzle
- Platform
- Web browser
- Rules
- Full rules
- Resets
- Daily at midnight
- Price
- Free
More games like this
Gridlock
Tap a car and it drives out — if the lane ahead is clear and the wall has a gap. Empty the lot, one car at a time.
Puzzle
Featured
Unjam
Slide the wooden blocks aside and free the red one. Every puzzle carries a proven minimum — see how close you get.
Puzzle
Featured
Ninefold
Drag three blocks at a time onto a nine-by-nine grid. Fill a row, a column or a square and it clears. Keep going as long as you can.
Puzzle
Featured
Prism Sort
Pour the balls until every tube holds one colour. Each board carries a proven minimum, and tells you the fewest moves you can still finish in.
Puzzle
Featured
Bridgework
Join the numbered islands into one network. Every board has exactly one answer and can be reasoned out in full — there is never a guess to make.
Puzzle
Featured
Star Grid
Place one star in every row, column and colour, and never let two of them touch. Each grid is proved to have exactly one answer before you ever see it.
Puzzle
Featured
Twos
Fill the grid with two symbols: never three alike in a line, an even split in every row and column, and the = and × signs obeyed.
Puzzle
Featured
Daily Loop
Draw one closed loop along the grid lines so every numbered cell has exactly that many of its sides used. One answer, always reachable by logic.
Puzzle