Dominoes
Match your tiles to the open ends of the train, empty your hand first, and be the first to a hundred points.
About this game
Dominoes is the classic tile game, and this is the draw game played with a standard double-six set — twenty-eight tiles, from the blank to the double six. Whoever holds the highest double leads it, and from there you take turns adding a tile whose end matches one of the two open ends of the train. Play your last tile and the round is yours, scoring every pip still sitting in your opponents' hands. The rule that gives the game its shape is that you must play if you can. When nothing in your hand fits you draw from the boneyard, and you keep drawing until you find something — only when the boneyard is empty may you pass. That is also the moment the game starts telling you things: a player who passes cannot hold either open end, and remembering that is most of the skill. If everyone is stuck and there is nothing left to draw the round is blocked, and the lightest hand takes it on the same terms. Play against one, two or three computer opponents. They are not following a script: because nobody can see anybody else's tiles, the computer guesses the hidden hands many times over, plays each guess out to the end of the round, and picks whichever tile pays best on average — and it narrows those guesses using the same information you have, so once you pass on a five it will happily keep feeding you fives. First to a hundred points wins the match. The train is laid in a single line that scrolls rather than snaking around a table, so nothing ever goes off the edge or gets too small to read, and the whole thing works with one thumb.
Controls
Tap a highlighted tile to play it. If it fits both ends you are asked which.
- Draw and Pass appear only when the rules allow them.
- Drag the train to scroll it.
How to play
Each player is dealt tiles from a double-six set — seven each in a two-player game, five each with three or four players — and the rest form the boneyard.
Playing a tile
- Whoever holds the highest double leads with it.
- On your turn you must add a tile that matches one of the two numbers at the open ends of the train.
- If nothing matches you draw from the boneyard and keep drawing until something does; only when the boneyard is empty may you pass.
Scoring
- The round ends when somebody plays their last tile, and they score the total pips left in everyone else's hands.
- If nobody can move and the boneyard is empty the round is blocked, and whoever holds the fewest pips wins it on the same terms — a tie scores nothing.
- First player to a hundred points wins the match.
Details
- Category
- Board
- Platform
- Web browser
- Rules
- Full rules
- Price
- Free
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