How to play Minesweeper
The logic classic, now with a daily challenge — clear the grid without hitting a mine, guided only by the numbers.
Minesweeper looks like a game of luck and is mostly a game of deduction. A well-played board comes down to a small number of genuinely forced guesses, and knowing which situations are forced — and which only look like it — is the difference between a beginner and an expert.
Reading a number
A number counts the mines in the eight squares touching it, including diagonals. That is the entire information content of the board, and every deduction is built by comparing two numbers whose neighbourhoods overlap.
The two basic rules
*If a number equals the count of unopened squares around it, all of them are mines.* A 3 with exactly three unopened neighbours: flag all three. *If a number equals the count of flags already around it, every remaining unopened neighbour is safe.* A 2 with two flags beside it: open the rest. Almost all of an easy board falls to these two rules applied in alternation.
The 1-2-1 and 1-2-2-1 patterns
Along a wall or the edge of a cleared region, a row reading 1-2-1 means the squares under the 1s are mines and the square under the 2 is safe. A row reading 1-2-2-1 means the squares under the two 2s are mines. These come up constantly and recognising them on sight saves more time than any other single habit.
Subtracting overlapping numbers
The technique that unlocks hard boards: when two numbers share some unopened squares, subtract. If a 1 and a 2 sit beside each other and every unopened neighbour of the 1 is also a neighbour of the 2, then the 2's *extra* squares must contain 2 − 1 = 1 mine. When that leaves exactly one extra square, it is a mine; when the difference is zero, every extra square is safe. This is the whole of intermediate play.
Counting the mines you have left
Late in a board, the global count becomes a deduction of its own. If four mines remain and one region provably contains four, every square outside that region is safe — regardless of what the local numbers say. Players who never look at the counter leave whole boards unfinished.
When a guess is genuinely forced
Some positions are provably ambiguous: two arrangements both satisfy every number, and no amount of reasoning distinguishes them. When that happens, guess in the corner or along an edge, where each square has fewer neighbours and therefore fewer ways to be a mine, and guess as *early* as possible — a forced guess costs you less when you have less progress to lose.
Flags, and the daily board
Flags are bookkeeping, not a scoring mechanism, and expert players often skip them entirely on small boards for speed. The daily board is the same grid for everyone, with the opening safe square marked and the difficulty set by the date; free play gives unlimited boards across three sizes with a guaranteed-safe first click.
Controls
Tap a square to uncover it.
Flagging
- Long-press a square, or turn on Flag mode, to plant or remove a flag. Right-click also flags on a desktop.
- Tap an already-cleared number, once its mines are all flagged, to open its remaining neighbours.
Keyboard
- Arrow keys move, Enter digs, F flags.
Strategy tips
- Open a corner or an edge first in free play. Fewer neighbours means a higher chance of a zero, and a zero cascades.
- Work the boundary between cleared and unopened squares. The interior tells you nothing; every deduction lives on that edge.
- Learn 1-2-1 and 1-2-2-1 by sight. They appear on almost every board and cost nothing to check.
- Subtract overlapping numbers whenever a simple rule fails — that is the technique the middle game is made of.
- Watch the mine counter. Late in a board the global count solves positions that no local number can.
- When you must guess, guess early and guess at an edge. A forced guess at 80% cleared throws away far more than one at 20%.
- Do not flag for its own sake on small boards; flag only when the flag is doing deductive work for a neighbouring number.
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Play Minesweeper →Minesweeper is a puzzle game and a longstanding classic. See all puzzle games or browse the whole catalogue .
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