Depot — Crate Puzzle

Push every crate onto a pad in a warehouse where nothing can be pulled back. Then build a depot of your own — it only publishes once a solver has proved it.

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<p><a href="https://www.gamedavinci.com/game/depot/">Depot — Crate Puzzle</a> by <a href="https://www.gamedavinci.com/">GameDavinci</a></p>

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About this game

Depot is a crate-pushing puzzle set in a warehouse floor plan. You drive a loader that can shove a crate one square at a time and can never pull one back, and the level is over when every crate is standing on a pad. That single missing verb is the whole game: a crate nudged into a corner stays in that corner for good, so the order you touch things in matters far more than the route you take. Walking is free and costs you nothing but the move counter — the number that decides how well you did is pushes. There are 60 hand-built levels across four floor sizes, opening at four pushes and finishing at thirty-one, and when you clear the last one the game keeps generating fresh depots for as long as you want them. Every par you see was re-proved on your own device the moment the level loaded, by a breadth-first search over pushes that collapses every position the loader can walk between into one. It reports the genuine fewest pushes that exist, so matching par is not a designer's opinion of a good score — it is a statement that nobody could have done it in fewer. Go one over and the counter turns amber. Push a crate somewhere it can never come back from and the game tells you immediately rather than letting you shuffle around a dead board for two minutes. The other half of Depot is the editor. Paint walls, crates, pads and a loader onto a floor between seven and eleven squares across, test it, and hit Publish. The button is a gate, not a save: it hands you a link only after the same solver has actually solved your level, and the honest third answer is built in — a search that runs out of budget says "could not verify" rather than pretending the level is impossible. Everything travels in the link itself, so a level you invent is a URL you can send to anyone, and it arrives carrying the proven par you built it to.

Controls

Swipe or press an arrow key to push. The loader shoves crates forward and can never pull one back.

Touch

  • Swipe in any direction to take one step, moving whatever is in front of you.
  • Tap a clear square to walk there by the shortest route, or tap a crate you are lined up with to push it.

Keyboard

  • Arrow keys or W A S D move the loader one square.
  • Z undoes the last move and R resets the depot to its opening position.

How to play

Every crate has to finish on a pad. You can push a crate; you can never pull one.

Pushing

  • Step into a crate to push it one square. It will not budge if a wall or another crate is behind it, and two crates can never be pushed at once.
  • Walking costs a move but not a push, so the route you take is free — only the pushes are scored.

Par

  • Par is the proven fewest pushes for that level, re-checked on your own device as the level loads rather than trusted from a table.
  • The counter turns teal when you are level with par and amber once you go over, and the game warns you the moment a crate can no longer reach any pad.

Building

  • Build opens the editor: paint walls, crates, pads and the loader, resize the floor, and press Test to play what you made.
  • Publish refuses your level until the solver has genuinely solved it, then hands you a share link carrying the par it proved.

Read the full Depot — Crate Puzzle rules and strategy →

Details

Category
Puzzle
Platform
Web browser
Price
Free
Tags
level editor logic puzzle 1 playersokoban

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